Weekly Devlog #3a - Week 10 (devlog by NickJW001)
devlog by NickJW001
Level Development
Level Floor Plan
A basic floor plan for the level #1 map was produced (Figure 1). It was designed to move the player in the right direction by presenting impossible challenges for the player to overcome on some paths. On progression of the level the player would find upgrades such as a jumping upgrade which would allow them to reach a different part of the map which was impossible to reach before.
Team feedback suggested changing the "gun damage/fire rate". This change would mean that the player starts off with no gun, possibly only with a melee attack. If not, the player would just have to dodge and run away from the enemy till they have the upgrade to attack. This change may mean adding in fewer enemies in the beginning of the map to make the path to the jumping upgrade survivable and most of all, fun. Additional levels can be made taking into consideration the time available before game launch.
3D Level Modelling
The walls of the level shown above in Figure 1, will consist mainly of what is shown below in Figures 2 & 3.
Character Behaviour Changes
As far a the player character's health is concerned, and since the payer character is a robot repairing and upgrading itself, health could be considered like a battery. Reflected in the UI, the health value would decrease when the character is damaged. The character would also slow down in their movement with the reduction of their energy which would make it very hard to progress without sufficient upgrades. When enemies are killed, the player can regain their energy.
Enemy Design
"Guard"
Junked's ranged enemy has now been modelled. It features a gun for a head and moves on a wheel like the player character. They will attack the player when they get within a specified range.
Get Junked
Junked
Stomp past, parkour over them, or grab your rocket launcher. No bot will keep you trapped in this junk yard!
Status | Prototype |
Author | willowilson44 |
Genre | Shooter, Platformer |
Tags | 3D, Singleplayer |
More posts
- Weekly Devlog #6b - Week 13 - The final sprintOct 13, 2023
- Weekly Devlog #6a - Week 13 - Refinements & The First Playable PrototypeOct 08, 2023
- Weekly Devlog #5 - Week 12 + TestingOct 08, 2023
- Weekly Devlog #4 - Week 11Oct 08, 2023
- Weekly Devlog #3b - Week 10Oct 08, 2023
- Weekly Devlog #2 - Week 9 (devlog by NickJW001)Oct 08, 2023
- Weekly Devlog #1 - Week 8Oct 08, 2023
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