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Weekly Devlog #6b - Week 13 - The final sprint
October 13, 2023
by
willowilson44
Josh's Devlog Update: The Final Sprint to Launch Day! 🚀 Hello one and all! We're in the final stretch, with the game submission deadline fast approaching this Sunday. It's full steam ahead as I rac...
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Weekly Devlog #6a - Week 13 - Refinements & The First Playable Prototype
October 08, 2023
by
willowilson44
Refinements & The First Playable Prototype Greetings, fellow game enthusiasts! The feedback loop is an essential part of any game development process. After our recent playtest with peers, we were han...
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Weekly Devlog #5 - Week 12 + Testing
October 08, 2023
by
willowilson44
Josh's Scripting updates + First Level Creation + Peer Testing Session - Week 12 The past week has been another busy week of progress! Over the weekend I finished most of the remaining features on the...
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Weekly Devlog #4 - Week 11
October 08, 2023
by
willowilson44
Josh's Scripting updates - Week 11 Week 11 has been another very good week of progress on the scripting side of the game. At this point, the majority of the planned features are at least rudimentarily...
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Weekly Devlog #3b - Week 10
October 08, 2023
by
willowilson44
Josh's Scripting updates The previous week (9) was a fairly quiet week due to work in other units, but I managed to fix a couple of the previous bugs and add to the test the scene with some moving obj...
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Weekly Devlog #3a - Week 10 (devlog by NickJW001)
October 08, 2023
by
willowilson44
devlog by NickJW001 Level Development Level Floor Plan A basic floor plan for the level #1 map was produced (Figure 1). It was designed to move the player in the right direction by presenting impossib...
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Weekly Devlog #2 - Week 9 (devlog by NickJW001)
October 08, 2023
by
willowilson44
devlog by NickJW001 Development on our new game: “Junked”, has begun. Player Character Development The player character’s arms and head were constructed (Figure 1 and 2 respectively). Where the...
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Weekly Devlog #1 - Week 8
October 08, 2023
by
willowilson44
Kickstarting Our Game Vision & Setting Foundations In week 6 of the semester, our team converged to brainstorm, eventually zeroing in on our game's central theme. We envisioned a hybrid third-person s...
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