Junked
Junked:
Junked is a hybrid third-person shooter/metroidvania game where the protagonist, a robot, survives and adapts by upgrading itself from upgrades it find on it way to freedom for the junk processing facility.
Upgrades:
Jump: Gives the player the ability to jump
Blaster: Gives the player the ability to shoot
Hyper Blaster: Much faster fire rate
Battery Upgrades: Improves energy bar capacity and player speed
Torch: Light dark areas
Gravitron Armor: Decrease gravity and strongly attract health orbs
Heavy Armor: Fortified energy and regeneration, but slows speed
Energon Armor: Reduces all damage from enemys, damages enemies nearby, but drains energy
Controls:
Keyboard/Mouse:
Movement: WASD
Shoot: LMB
Jump: RMB/Space
Upgrade Toggles: 1,2,3,4
Gamepad:
Movement: Left Stick
Look: Right Stick
Shoot: Right Shoulder Button
Jump: Left Shoulder Button
Upgrade Toggles: Face Buttons (A/B/X/Y)
Windows build also available for better lighting and framerate.
Developed by:
Status | Prototype |
Platforms | HTML5, Windows |
Author | willowilson44 |
Genre | Shooter, Platformer |
Made with | Unity |
Tags | 3D, Singleplayer |
Download
Development log
- Weekly Devlog #6b - Week 13 - The final sprintOct 13, 2023
- Weekly Devlog #6a - Week 13 - Refinements & The First Playable PrototypeOct 08, 2023
- Weekly Devlog #5 - Week 12 + TestingOct 08, 2023
- Weekly Devlog #4 - Week 11Oct 08, 2023
- Weekly Devlog #3b - Week 10Oct 08, 2023
- Weekly Devlog #3a - Week 10 (devlog by NickJW001)Oct 08, 2023
- Weekly Devlog #2 - Week 9 (devlog by NickJW001)Oct 08, 2023
- Weekly Devlog #1 - Week 8Oct 08, 2023
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